Mostrando postagens com marcador U. Mostrar todas as postagens
Mostrando postagens com marcador U. Mostrar todas as postagens

quarta-feira, 24 de abril de 2019

Urban Chaos: Riot Response

Urban Chaos: Riot Response Xbox Front Cover
Description

In Urban Chaos: Riot Response, you play as Nick Mason, a member of a new anti-terrorist team named T-Zero. Terrorists and gang members have destroyed your city, and your goal is to bring order back to the city while destroying any terrorists and gang members you encounter. Since your enemies are armed to the teeth (usually with meat cleavers, Molotov cocktails, and sawed-off shotguns), you're equipped with a riot shield that can be used by holding the left trigger. It can absorb an infinite amount of projectiles, but you cannot shoot while you are using it. You can get the assistance of firefighters to put out fires, and medics to replenish your health.

Your weapons can be upgraded by earning medals during your missions. You can earn these medals by scoring headshots, arresting enemies with your taser (as opposed to killing them), collecting gang masks, etc. You can even unlock extra missions and weapons by arresting gang leaders at the end of each level, so that the police can interrogate him and find out the gang's next move.


Unreal II: The Awakening

Unreal II: The Awakening Xbox Front Cover


Description

Some years after the Strider Wars, humanity has resumed its expansion into space. On the rough frontier, it falls to the Terran Colonial Authority to maintain peace and order among the outlying colonies and outposts. TCA Marshal John Dalton and the crew of his ship, the Atlantis, patrol this dangerous sector of space when several distress calls lead to the discovery of alien artifacts with unique properties. Soon, the hunt for these artifacts is on between several alien factions as well as human corporations and their mercenary forces, with the TCA and their allies caught in the middle.

The first-person shooter Unreal II, while a sequel to Unreal, has no direct connection to the first game except being set in the same universe (with the Skaarj from Unreal and the Liandri Corporation from Unreal Tournament being major enemy factions). The player controls John Dalton through a dozen missions, taking place in such locations as the dense jungle of a tropical planet, a research facility on a frozen moon, the insides of a planet-sized living organism, the home world of an insectoid machine civilization, as well as a huge starship.

The weapon arsenal consists of more than a dozen guns. Standard types include pistols, an assault rifle, shotgun, and sniper rifle. Some heavier ones are a flame thrower, as well as rocket and grenade launchers, with the grenade launcher being able to use six different ammunition types, including fragmentation, EMP and smoke grenades. Available in later missions are weapons adapted from alien technologies. These include various energy guns, a biological weapon that creates living spiders that attack enemies, and an autonomous floating orb that either seeks out and attacks enemies or circles around the player in point defense. As in other Unreal titles, each weapon has two different firing modes.

Missions are usually of the run-and-gun type, but there are exceptions. Several levels include defense assignments where either a position must be held for a certain time or a character be kept alive. These levels usually include additional tools such as energy barriers and automated turrets that can be placed by the player in any location. Sometimes, AI-controlled characters will be there to help out the player as well. In that case they can be given orders on which sector to defend or patrol, for example.

The story of the game is told through a variety of means: besides in-engine cutscenes, there is a lot of radio chatter during a mission; in fact, it's not unusual for mission objectives to completely change due to story developments. Between missions, Dalton can wander freely about the Atlantis and chat with his crew, going into their personal backstories as well as more details about the main plot.


Unreal Championship 2: The Liandri Conflict

Unreal Championship 2: The Liandri Conflict Xbox Front Cover

Description

Unreal Championship 2: The Liandri Conflict is the sequel to the Xbox Live game Unreal Championship, and was designed from the ground up for Xbox, and the Xbox Live service.

The game features 14 different characters and includes an expanded single player mode, enhanced mobility, and expanded upon combo system. The game also adds melee combat, by giving each character the possibility to switch to their respective weapon (e.g. blade, staff).


Unreal Championship

Unreal Championship Xbox Front Cover


Description

Unreal Championship is a first-person-shooter game, that has similarities to the PC game Unreal Tournament.

UC can be played as a single player campaign or a multiplayer game. In single player, you can fight solo against different and varying enemies, or you can lead a team in team-based games, like Capture the Flag and Bombing Run. In multiplayer mode, you can play with up to four players on a single Xbox, or go online via Xbox Live to play with up to fifteen other people.

There are five game modes; Deathmatch, which is your standard free for all, kill everyone; Capture The Flag, in which two teams fight to capture their enemies flag, then return it to theirs to score; Bombing Run, which is somewhat like soccer, where two teams have to take a ball and shoot it through a ring to score; Domination, where you must capture and hold three separate control points for a set time to score; and Survival, which is a last man standing kind of game, where the last person alive wins.

Weapons include the pulse rifle, rocket launcher, telefragger, and lightning gun, which can zap and hurt multiple enemies with one chain attack.

On Live, you can talk trash or compliment others, download additional content, join an online clan, and view an interactive, constantly updating scoreboard.


Bust-a-Move Deluxe (a.k.a. Ultra Bust-a-Move)


Description

Bust-a-Move Deluxe is the second game in the franchise to appear on the PSP. True to the classic puzzle gameplay, players launch bubbles of different colours from the bottom of the screen to match at least three like colours to clear parts of the field before it is forced down. This version offers 300 puzzles in the Classic mode and adds some new modes.

In the Ghost mode, bubbles pass through any objects until they hit and wall, and then stick to another orb. If you fail to clear a set of bubbles, a heart meter increases. When it reaches five, the game is over. Clear plenty of bubbles and a ghost will appear on the opponent's screen, masking the colours. There are also 8 Challenge Puzzle modes, with six rounds each, adding extra strategy through balancing the board, hiding colours for a while, a cannon placed on a horizontally-moving conveyor belt, varying colours, single-shot puzzles, distorted time and speed, or a focus on skill shots by playing for points. Multiplayer is also supported.

Next to the known characters Bub, Bob, Monsta and Dorank, 6 new playable characters include Goon, Chick'n, Banebow and Propella and unlockables.



Crash Twinsanity

Description Two purple birds called the Evil Twins form a new threat to Crash's homeworld. Crash has to team up with his arch...